170
index.html
170
index.html
@@ -3,11 +3,31 @@
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Pixel Wipe</title>
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<title>Full Pixel Wipe</title>
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<style>
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<style>
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html, body {
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html, body {
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margin:0; padding:0; overflow:hidden; height:100%; width:100%;
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margin:0; padding:0; overflow:hidden; height:100%; width:100%;
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background: linear-gradient(135deg,#667eea 0%,#764ba2 100%);
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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}
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}
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.calculator {
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background:#2d3748; border-radius:20px; padding:30px; box-shadow:0 20px 60px rgba(0,0,0,0.5); width:400px;
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position: absolute; top:50%; left:50%; transform:translate(-50%, -50%);
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}
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.display {
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background:#1a202c; border-radius:10px; padding:20px; margin-bottom:20px; text-align:right; min-height:100px; display:flex; flex-direction:column; justify-content:flex-end;
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}
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.equation { color:#a0aec0; font-size:18px; min-height:25px; margin-bottom:10px; }
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.current { color:#fff; font-size:36px; font-weight:600; }
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.buttons { display:grid; grid-template-columns:repeat(4,1fr); gap:12px; }
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button { padding:24px; font-size:20px; font-weight:600; border:none; border-radius:10px; cursor:pointer; transition:all 0.2s; color:#fff; }
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button:hover { transform:translateY(-2px); box-shadow:0 4px 12px rgba(0,0,0,0.3); }
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button:active { transform:translateY(0); }
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.number { background:#4a5568; }
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.operator { background:#ed8936; }
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.clear { background:#e53e3e; grid-column:span 2; }
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.equals { background:#48bb78; grid-column:span 2; }
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#wipeCanvas {
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#wipeCanvas {
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position: fixed;
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position: fixed;
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top:0; left:0;
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top:0; left:0;
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@@ -18,56 +38,152 @@
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</head>
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</head>
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<body>
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<body>
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<div class="calculator">
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<div class="display">
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<div class="equation" id="equation"></div>
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<div class="current" id="current">0</div>
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</div>
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<div class="buttons">
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<button class="clear" onclick="clearCalculator()">C</button>
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<button class="clear" onclick="triggerPixelWipe()">💥 Wipe</button>
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<button class="operator" onclick="appendOperator('/')">/</button>
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<button class="operator" onclick="appendOperator('*')">×</button>
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<button class="number" onclick="appendNumber('7')">7</button>
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<button class="number" onclick="appendNumber('8')">8</button>
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<button class="number" onclick="appendNumber('9')">9</button>
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<button class="operator" onclick="appendOperator('-')">-</button>
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<button class="number" onclick="appendNumber('4')">4</button>
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<button class="number" onclick="appendNumber('5')">5</button>
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<button class="number" onclick="appendNumber('6')">6</button>
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<button class="operator" onclick="appendOperator('+')">+</button>
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<button class="number" onclick="appendNumber('1')">1</button>
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<button class="number" onclick="appendNumber('2')">2</button>
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<button class="number" onclick="appendNumber('3')">3</button>
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<button class="number" onclick="appendNumber('0')">0</button>
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<button class="number" onclick="appendNumber('.')">.</button>
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<button class="equals" onclick="triggerPixelWipe()">=</button>
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</div>
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</div>
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<script>
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<script>
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function pixelWipe() {
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let currentValue = '0';
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// Maak canvas fullscreen
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let previousValue = '';
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let operation = '';
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let shouldResetScreen = false;
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function updateDisplay() {
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document.getElementById('current').textContent = currentValue || '';
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let equationText = previousValue;
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if (operation) equationText += ' ' + operation;
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document.getElementById('equation').textContent = equationText;
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}
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function appendNumber(num) {
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if (currentValue === '0' || shouldResetScreen) {
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currentValue = num;
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shouldResetScreen = false;
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} else {
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currentValue += num;
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}
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updateDisplay();
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}
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function appendOperator(op) {
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if (operation && !shouldResetScreen) calculate();
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previousValue = currentValue;
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operation = op;
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shouldResetScreen = true;
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updateDisplay();
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}
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function calculate() {
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const prev = parseFloat(previousValue);
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const current = parseFloat(currentValue);
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if (isNaN(prev) || isNaN(current)) return;
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let result;
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switch(operation){
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case '+': result=prev+current; break;
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case '-': result=prev-current; break;
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case '*': result=prev*current; break;
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case '/': result=prev/current; break;
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default: return;
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}
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currentValue = result.toString();
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operation='';
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previousValue='';
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shouldResetScreen=true;
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updateDisplay();
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}
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function clearCalculator() {
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currentValue='0';
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previousValue='';
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operation='';
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shouldResetScreen=false;
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updateDisplay();
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}
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// ======================== PIXEL WIPE ===========================
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function triggerPixelWipe() {
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// fullscreen request
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if(document.documentElement.requestFullscreen) document.documentElement.requestFullscreen();
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document.body.style.cursor = 'none'; // muis weg
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// maak canvas
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const canvas = document.createElement('canvas');
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const canvas = document.createElement('canvas');
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canvas.id = 'wipeCanvas';
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canvas.id='wipeCanvas';
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canvas.width = window.innerWidth;
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canvas.width=window.innerWidth;
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canvas.height = window.innerHeight;
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canvas.height=window.innerHeight;
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document.body.appendChild(canvas);
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document.body.appendChild(canvas);
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const ctx = canvas.getContext('2d');
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const ctx = canvas.getContext('2d');
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// Screenshot van hele body
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// screenshot van huidige body
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ctx.drawImage(document.body,0,0,canvas.width,canvas.height);
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ctx.drawImage(document.body,0,0,canvas.width,canvas.height);
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// Pixel data
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let imageData = ctx.getImageData(0,0,canvas.width,canvas.height);
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let imageData = ctx.getImageData(0,0,canvas.width,canvas.height);
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let pixels = imageData.data;
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let pixels = imageData.data;
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// Maak array met alle pixel indices
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// alle pixel indices in array
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let pixelIndices = [];
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let pixelIndices = [];
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for(let i=0; i<pixels.length; i+=4){
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for(let i=0;i<pixels.length;i+=4) pixelIndices.push(i);
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pixelIndices.push(i);
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}
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// Shuffle de pixels voor random effect
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// shuffle voor random fade
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for(let i=pixelIndices.length-1; i>0; i--){
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for(let i=pixelIndices.length-1;i>0;i--){
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const j = Math.floor(Math.random()*(i+1));
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const j = Math.floor(Math.random()*(i+1));
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[pixelIndices[i], pixelIndices[j]] = [pixelIndices[j], pixelIndices[i]];
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[pixelIndices[i],pixelIndices[j]]=[pixelIndices[j],pixelIndices[i]];
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}
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}
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let step = 0;
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let step=0;
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const interval = setInterval(()=>{
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const interval = setInterval(()=>{
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for(let s=0; s<1000; s++){ // aantal pixels per frame
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for(let s=0;s<2000;s++){ // aantal pixels per frame
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if(step >= pixelIndices.length){
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if(step>=pixelIndices.length){
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clearInterval(interval);
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clearInterval(interval);
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canvas.remove(); // alles weg
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canvas.remove(); // alles weg
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document.body.innerHTML=''; // optional: alles leeg maken
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return;
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return;
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}
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}
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const idx = pixelIndices[step];
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const idx=pixelIndices[step];
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pixels[idx] = 0; // R
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pixels[idx]=0; pixels[idx+1]=0; pixels[idx+2]=0; pixels[idx+3]=255;
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pixels[idx+1] = 0; // G
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pixels[idx+2] = 0; // B
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pixels[idx+3] = 255; // A
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step++;
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step++;
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}
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}
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ctx.putImageData(imageData,0,0);
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ctx.putImageData(imageData,0,0);
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}, 16); // ~60fps
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},16); // ~60fps
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}
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}
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// Trigger animatie na 1 sec voor demo
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// keyboard support
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setTimeout(pixelWipe, 1000);
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document.addEventListener('keydown',(e)=>{
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if(e.key>='0' && e.key<='9') appendNumber(e.key);
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else if(e.key==='.') appendNumber('.');
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else if(e.key==='+'||e.key==='-'||e.key==='*'||e.key==='/') appendOperator(e.key);
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else if(e.key==='Enter'||e.key==='='){ e.preventDefault(); triggerPixelWipe(); }
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else if(e.key==='Escape'||e.key==='c'||e.key==='C') clearCalculator();
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});
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updateDisplay();
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</script>
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</script>
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</body>
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</body>
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</html>
|
</html>
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Reference in New Issue
Block a user