added files

This commit is contained in:
ben de roo
2026-09-06 21:15:01 +02:00
parent 64d277d9d1
commit 3a2a671325
55 changed files with 5597 additions and 0 deletions
+52
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cmake_minimum_required(VERSION 3.16)
project(Engine CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
# ---------------------------------------------------------------------------
# Dependencies
# ---------------------------------------------------------------------------
find_package(OpenGL REQUIRED)
find_package(glfw3 3.3 REQUIRED)
find_package(glm REQUIRED)
# ---------------------------------------------------------------------------
# Engine demo executable
# ---------------------------------------------------------------------------
file(GLOB ENGINE_SOURCES ${CMAKE_SOURCE_DIR}/src/*.cpp)
add_executable(engine_demo ${ENGINE_SOURCES})
target_include_directories(engine_demo PRIVATE
${CMAKE_SOURCE_DIR}/include
)
target_link_libraries(engine_demo PRIVATE
glfw
OpenGL::GL
glm::glm
)
# Baked-in fallback path so the binary still finds its shaders if it's run
# from somewhere other than the build directory.
target_compile_definitions(engine_demo PRIVATE
ENGINE_ASSET_DIR="${CMAKE_SOURCE_DIR}/assets"
)
if(UNIX AND NOT APPLE)
target_link_libraries(engine_demo PRIVATE dl pthread)
endif()
# Keep a copy of assets next to the built executable so `./engine_demo`
# works directly from the build directory.
add_custom_command(TARGET engine_demo POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets
$<TARGET_FILE_DIR:engine_demo>/assets
)