Files
bens-engine/assets/shaders/basic.vert
T
2026-09-06 21:15:01 +02:00

19 lines
443 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPosition;
layout(location = 1) in vec3 aNormal;
layout(location = 2) in vec2 aUV;
uniform mat4 uModel;
uniform mat4 uView;
uniform mat4 uProjection;
out vec3 vNormal;
out vec3 vWorldPos;
void main() {
vec4 worldPos = uModel * vec4(aPosition, 1.0);
vWorldPos = worldPos.xyz;
vNormal = mat3(transpose(inverse(uModel))) * aNormal;
gl_Position = uProjection * uView * worldPos;
}