Update qr.py

This commit is contained in:
2026-06-10 19:56:28 +02:00
parent 23a43254d4
commit f5f97e0822
+38 -63
View File
@@ -8,11 +8,8 @@ import random
import string
from io import BytesIO
def gen_id():
return ''.join(random.choice(string.ascii_uppercase + string.digits) for _ in range(10))
def make_qr(data, size):
qr = qrcode.QRCode(box_size=8, border=2)
qr = qrcode.QRCode(box_size=6, border=2)
qr.add_data(data)
qr.make(fit=True)
img = qr.make_image(fill="black", back_color="white").convert("RGB")
@@ -22,13 +19,8 @@ def make_qr(data, size):
buf.seek(0)
return pygame.image.load(buf)
def pack(session, seq, msg):
payload = {
"s": session,
"q": seq,
"m": base64.b64encode(msg.encode()).decode()
}
return json.dumps(payload)
def chunk_string(s, n):
return [s[i:i+n] for i in range(0, len(s), n)]
pygame.init()
@@ -38,30 +30,36 @@ w, h = screen.get_size()
cap = cv2.VideoCapture(0)
detector = cv2.QRCodeDetector()
session_id = gen_id()
seq = 0
msg = ""
qr = None
last_decode = []
stable = ""
last_seq = -1
qr_size = h // 2
clock = pygame.time.Clock()
# STREAM STATE (geen chat, geen protocol)
counter = 0
rx_buffer = ""
tx_qr = None
last_frame = 0
running = True
while running:
for e in pygame.event.get():
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_ESCAPE:
if e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE:
running = False
if e.key == pygame.K_RETURN:
msg = input("msg: ")
seq += 1
# ===== TRANSMIT STREAM =====
now = time.time()
if now - last_frame > 0.5: # stream rate
last_frame = now
payload = {
"d": str(counter)
}
counter += 1
tx_qr = make_qr(json.dumps(payload), qr_size)
# ===== RECEIVE STREAM =====
ret, frame = cap.read()
if ret:
@@ -70,52 +68,29 @@ while running:
if data:
try:
obj = json.loads(data)
if obj.get("s"):
if obj["s"] != session_id:
pass
else:
text = base64.b64decode(obj["m"]).decode()
last_decode.append((obj["q"], text))
if len(last_decode) > 5:
last_decode.pop(0)
# stabiliteit check
counts = {}
for _, t in last_decode:
counts[t] = counts.get(t, 0) + 1
for t, c in counts.items():
if c >= 3:
stable = t
if "d" in obj:
rx_buffer = (rx_buffer + obj["d"])[-200:]
except:
pass
if msg:
qr = make_qr(pack(session_id, seq, msg), qr_size)
# ===== RENDER =====
screen.fill((0,0,0))
if qr:
screen.blit(qr, (w//4 - qr_size//2, h//4))
if tx_qr:
screen.blit(tx_qr, (w//4 - qr_size//2, h//4))
font = pygame.font.SysFont(None, 36)
if ret:
cam = cv2.cvtColor(cv2.flip(frame,1), cv2.COLOR_BGR2RGB)
cam = pygame.surfarray.make_surface(cam.swapaxes(0,1))
screen.blit(pygame.transform.scale(cam, (w//2, h)), (w//2,0))
screen.blit(font.render("SESSION: " + session_id[:6], True, (0,255,0)), (20,20))
screen.blit(font.render("SENT: " + msg[:30], True, (255,255,0)), (20,80))
screen.blit(font.render("RECV: " + stable[:30], True, (0,255,0)), (w//2+20,20))
font = pygame.font.SysFont(None, 40)
cam_surface = pygame.surfarray.make_surface(
cv2.cvtColor(cv2.flip(frame,1), cv2.COLOR_BGR2RGB).swapaxes(0,1)
)
screen.blit(pygame.transform.scale(cam_surface, (w//2, h)), (w//2,0))
screen.blit(font.render("STREAM OUT: " + str(counter), True, (255,255,0)), (20,20))
screen.blit(font.render("STREAM IN BUFFER: " + rx_buffer[-30:], True, (0,255,0)), (20,80))
pygame.display.flip()
pygame.time.Clock().tick(30)
clock.tick(30)
cap.release()
pygame.quit()