Update qr.py
This commit is contained in:
@@ -8,11 +8,8 @@ import random
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import string
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from io import BytesIO
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def gen_id():
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return ''.join(random.choice(string.ascii_uppercase + string.digits) for _ in range(10))
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def make_qr(data, size):
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qr = qrcode.QRCode(box_size=8, border=2)
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qr = qrcode.QRCode(box_size=6, border=2)
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qr.add_data(data)
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qr.make(fit=True)
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img = qr.make_image(fill="black", back_color="white").convert("RGB")
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@@ -22,13 +19,8 @@ def make_qr(data, size):
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buf.seek(0)
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return pygame.image.load(buf)
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def pack(session, seq, msg):
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payload = {
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"s": session,
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"q": seq,
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"m": base64.b64encode(msg.encode()).decode()
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}
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return json.dumps(payload)
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def chunk_string(s, n):
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return [s[i:i+n] for i in range(0, len(s), n)]
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pygame.init()
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@@ -38,30 +30,36 @@ w, h = screen.get_size()
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cap = cv2.VideoCapture(0)
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detector = cv2.QRCodeDetector()
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session_id = gen_id()
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seq = 0
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msg = ""
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qr = None
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last_decode = []
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stable = ""
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last_seq = -1
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qr_size = h // 2
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clock = pygame.time.Clock()
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# STREAM STATE (geen chat, geen protocol)
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counter = 0
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rx_buffer = ""
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tx_qr = None
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last_frame = 0
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running = True
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while running:
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for e in pygame.event.get():
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if e.type == pygame.KEYDOWN:
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if e.key == pygame.K_ESCAPE:
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running = False
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if e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE:
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running = False
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if e.key == pygame.K_RETURN:
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msg = input("msg: ")
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seq += 1
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# ===== TRANSMIT STREAM =====
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now = time.time()
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if now - last_frame > 0.5: # stream rate
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last_frame = now
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payload = {
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"d": str(counter)
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}
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counter += 1
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tx_qr = make_qr(json.dumps(payload), qr_size)
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# ===== RECEIVE STREAM =====
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ret, frame = cap.read()
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if ret:
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@@ -70,52 +68,29 @@ while running:
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if data:
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try:
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obj = json.loads(data)
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if obj.get("s"):
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if obj["s"] != session_id:
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pass
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else:
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text = base64.b64decode(obj["m"]).decode()
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last_decode.append((obj["q"], text))
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if len(last_decode) > 5:
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last_decode.pop(0)
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# stabiliteit check
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counts = {}
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for _, t in last_decode:
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counts[t] = counts.get(t, 0) + 1
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for t, c in counts.items():
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if c >= 3:
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stable = t
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if "d" in obj:
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rx_buffer = (rx_buffer + obj["d"])[-200:]
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except:
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pass
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if msg:
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qr = make_qr(pack(session_id, seq, msg), qr_size)
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# ===== RENDER =====
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screen.fill((0,0,0))
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if qr:
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screen.blit(qr, (w//4 - qr_size//2, h//4))
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if tx_qr:
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screen.blit(tx_qr, (w//4 - qr_size//2, h//4))
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font = pygame.font.SysFont(None, 36)
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if ret:
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cam = cv2.cvtColor(cv2.flip(frame,1), cv2.COLOR_BGR2RGB)
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cam = pygame.surfarray.make_surface(cam.swapaxes(0,1))
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screen.blit(pygame.transform.scale(cam, (w//2, h)), (w//2,0))
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screen.blit(font.render("SESSION: " + session_id[:6], True, (0,255,0)), (20,20))
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screen.blit(font.render("SENT: " + msg[:30], True, (255,255,0)), (20,80))
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screen.blit(font.render("RECV: " + stable[:30], True, (0,255,0)), (w//2+20,20))
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font = pygame.font.SysFont(None, 40)
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cam_surface = pygame.surfarray.make_surface(
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cv2.cvtColor(cv2.flip(frame,1), cv2.COLOR_BGR2RGB).swapaxes(0,1)
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)
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screen.blit(pygame.transform.scale(cam_surface, (w//2, h)), (w//2,0))
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screen.blit(font.render("STREAM OUT: " + str(counter), True, (255,255,0)), (20,20))
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screen.blit(font.render("STREAM IN BUFFER: " + rx_buffer[-30:], True, (0,255,0)), (20,80))
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pygame.display.flip()
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pygame.time.Clock().tick(30)
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clock.tick(30)
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cap.release()
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pygame.quit()
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