Update index.php
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62
index.php
62
index.php
@@ -1,43 +1,61 @@
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<?php
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// PHP startpunt (kan later scores / sessions doen)
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// later kan hier PHP score / sessions
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?>
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<!DOCTYPE html>
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<html lang="nl">
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<head>
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<meta charset="UTF-8">
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<title>T-REX</title>
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<title>loading...</title>
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</head>
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<body>
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<h1>T-Rex Run (in de tab 😎)</h1>
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<p>Kijk naar de titel van dit tabblad</p>
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<h1>Kijk naar de tab 👆</h1>
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<script>
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let trex = "🦖";
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let ground = "____________________";
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let pos = 0;
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let dir = 1;
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let score = 0;
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// vaste dino positie
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const dinoPos = 5;
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function updateTitle() {
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let before = ground.substring(0, pos);
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let after = ground.substring(pos + 2);
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// wereld (komma = obstakel)
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let world = " , , , ";
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let jumping = false;
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let jumpFrames = 0;
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// obstakel
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let obstacle = (score % 10 === 0) ? "::" : " ";
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function gameTick() {
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// wereld schuift naar links
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world = world.slice(1) + (Math.random() < 0.15 ? "," : " ");
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document.title =
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before + trex + after + obstacle + " score:" + score;
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pos += dir;
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if (pos <= 0 || pos >= ground.length - 2) {
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dir *= -1;
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let display = "";
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for (let i = 0; i < world.length; i++) {
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if (i === dinoPos) {
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// dino
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if (jumping && world[i] === ",") {
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display += ";"; // springt over obstakel
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} else {
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display += ".";
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}
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} else {
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display += world[i];
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}
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}
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score++;
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document.title = display;
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// jump logica
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if (jumping) {
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jumpFrames--;
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if (jumpFrames <= 0) jumping = false;
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}
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}
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setInterval(updateTitle, 200);
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// space = jump
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document.addEventListener("keydown", e => {
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if (e.code === "Space" && !jumping) {
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jumping = true;
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jumpFrames = 4;
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}
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});
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setInterval(gameTick, 180);
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</script>
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</body>
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